تصميم الألعاب الرقمية التحفيزية (الفردية- الجماعية) وأثرها فى تنمية المهارات الأساسية للكمبيوتر والتقبل التكنولوجى لدى التلاميذ المعاقين عقلياً القابلين للتعلم بفصول الدمج.

Faculty Specific Education Year: 2024
Type of Publication: ZU Hosted Pages:
Authors:
Journal: Volume:
Keywords : تصميم الألعاب الرقمية التحفيزية (الفردية- الجماعية)    
Abstract:
: The aim of the current research is to reveal the design of gamification (individual - team) and its impact on developing basic computer skills and technological acceptance among Students with Intellectual Disabilities Able to Learn in Inclusion Classrooms, The experiment was conducted on a sample of (40) mentally handicapped students who are able to learn in the Inclusion Classrooms in primary schools in Sharkia Governorate. The research sample was divided into two experimental groups: the first experimental group studied individually, and the second experimental group studied in a group form, The research used three research tools, namely: the cognitive achievement test associated with skills, the observation card for the performance of those skills, and the technological acceptance scale for Gamification, After applying the research tools before and after and applying the Gamification environment to the sample members, results were reached that indicated that there was a statistically significant difference at the level (0.05) between the mean scores of the sample students as a whole in the pre and post application of the cognitive achievement test, the observation card, and the scale Technological acceptance in favor of dimensional application, The results of the research also indicated that there is a statistically significant difference at the level (0.05) between the mean scores of the first experimental group students and the scores of the second experimental group students in the post application of the cognitive achievement test, the observation card, and the technological acceptance scale in favor of the second experimental group.
   
     
 
       

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